Custom FiveM scripts
Scripts written for your server instead of bought off a shelf. ESX Legacy, standalone Lua, custom NUI interfaces and the database work behind them.
Most servers end up running a pile of purchased scripts that almost fit. They overlap, they fight each other, and the one feature you actually wanted is the one the author will not add. A custom script starts from what your server does and stops there.
I build the resource, test it on a server running the same framework you do, and hand it over with install instructions and the SQL it needs. You get the source. There is no license server, no obfuscated file and no escrow that stops working when I do.
What I build
- Job and economy scripts: duty systems, stashes, paychecks, shops and the menus around them.
- Custom NUI interfaces: HUD, scoreboard, admin panel, phone-style menus, anything that needs to look like your server and not like a template.
- Criminal and roleplay mechanics that hold up when two hundred people try them at once.
- Emergency service tools: dispatch, panic buttons, MDT-style panels and the permissions around them.
- Admin and staff tooling, including the logging you need when something goes wrong at 2am.
How it is written
- ESX Legacy first, standalone where the script does not need a framework.
- Server-side validation on anything that touches money, items or permissions. A client event is a suggestion, not a fact.
- MySQL through oxmysql with prepared statements, and the schema delivered as a migration you can read.
- Config at the top of the file, in plain Lua, so you can change values without opening the logic.
- Idle resmon kept low. A script that costs 0.8ms while nothing happens is a script that will cost you players.
What you get
- The full source, no obfuscation and no license check.
- Install instructions, the SQL, and the config values explained.
- Two revision rounds inside the agreed scope.
- One week of free support for bugs after delivery.
Questions
about this
Can you extend a script I already bought?
Usually yes, as long as the source is readable. Escrowed and obfuscated resources cannot be edited, so in that case the honest answer is to rebuild the part you need rather than to patch around it.
Do you write for QBCore too?
I build primarily on ESX Legacy, which is where the 50+ scripts behind this site were written. Standalone scripts run anywhere. For a full QBCore build I will say so up front rather than learn it on your budget.
Who owns the script when it is done?
You do. You get the source, you can change it, and you are not tied to me to keep it running.
Want this for your business?